
OpenGL - The Industry Standard for High Performance Graphics
This release expands graphics trace on Windows by adding support for Direct3D 11, WDDM CPU+GPU queues, and OpenGL. On Linux, new features include support for CUDA 10.2, …
OpenGL - Wikipedia
Given that creating an OpenGL context is quite a complex process, and given that it varies between operating systems, automatic OpenGL context creation has become a common …
OpenGL - NVIDIA Developer
Originally developed by Silicon Graphics in the early '90s, OpenGL® has become the most widely-used open graphics standard in the world. NVIDIA supports OpenGL and a complete …
OpenGL - The Industry's Foundation for High Performance Graphics
OpenGL is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. It is window-system and operating …
LearnOpenGL - OpenGL
OpenGL is by itself a large state machine: a collection of variables that define how OpenGL should currently operate. The state of OpenGL is commonly referred to as the OpenGL context.
OpenGL - Introduction
An extensive, yet beginner friendly guide to using modern OpenGL for game development on all major platforms.
Getting started with OpenGL - GeeksforGeeks
Jul 23, 2025 · Open Graphics Library (OpenGL) is a cross-language (language independent), cross-platform (platform-independent) API for rendering 2D and 3D Vector Graphics (use of …
OpenGL - Simple English Wikipedia, the free encyclopedia
OpenGL (Open Graphics Library) is a programming interface for 3D graphics which helps computer programmers make their 3D graphics perform better and faster by running parts of …
Getting Started - OpenGL Wiki - Khronos Group
Jan 15, 2024 · To program using the OpenGL API, you need the driver and the development package (depends on platform and programming language). More platform-specific details are …
OpenGL Overview
OpenGL gives software developers access to geometric and image primitives, display lists, modeling transformations, lighting and texturing, anti-aliasing, blending, and many other …