Castlevania? Now that's a name I've not heard in a long time. After years of making almost no video games at all, Konami has decided to get back into the fray with a handful of new game announcements ...
GameSpot may get a commission from retail offers. This year marks the 40th anniversary of the original Castlevania, which debuted in 1986. Konami shared the following announcement on the franchise's ...
This voice experience is generated by AI. Learn more. This voice experience is generated by AI. Learn more. 'Castlevania: Belmont’s Curse' wll be out later this year. The upcoming Castlevania: Belmont ...
Born in the 8-bit era, raised by the 16-bit era, and perfected by the 32-bit era, Cory's roots grew from the likes Sonic the Hedgehog and Mega Man to the world of Resident Evil and Castlevania. Owning ...
With Castlevania: Belmont’s Curse, we already know that will launch sometime in 2026. The State of Play only mentioned the PS5 version, but Xbox Series X and PC versions are planned too. It features a ...
The announcement of Castlevania: Belmont's Curse is exciting for multiple reasons, but developer Evil Empire coming full circle, along with the support of fellow Dead Cells team Motion Twin, is what's ...
Konami appeared at the latest PlayStation State of Play showcase to announce a slew of games, including a new Castlevania. Castlevania: Belmont’s Curse stars Trevor Belmont and is set for release by ...
TL;DR: Konami and Motion Twin are developing Castlevania: Belmont's Curse, a 2D action-exploration game set 23 years after Dracula's Curse. Featuring enhanced whip mechanics, diverse weapons, and a ...
Konami has announced the long-awaited revival of the Castlevania franchise during Sony’s State of Play event this evening, with Castlevania: Belmont’s Curse coming to PS5 in 2026. Watch the trailer ...
A new vinyl issue of the Castlevania: Symphony of the Night soundtrack is being prepped for release by creators Mondo and Manawave. Since 1986, Castlevania’s intellectual property (IP) has spanned ...
Vampires, in literature and folklore, were much like zombies, fairies, and other monsters. They hurt people and drank blood because that's just what they existed to do. They were creatures people ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results