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A Roblox player spent over $8,000 changing their username. The player renamed their account 802 times, revealing unusual spending habits.
Roblox makes its revenues from Robux currency which can be purchased online, through the app, and in retail stores as physical Roblox cards.
Roblox forecast annual bookings, generated from in-game purchases of virtual currency "Robux", between $4.14 billion and $4.28 billion, above the estimate of $4.03 billion, according to LSEG data.
Roblox Gucci handbags are being sold for thousands of dollars after players bought the bags during an in-game Gucci event and resold them.
Roblox beat quarterly bookings estimates as in-game spending jumped and summer break drove more users to its online gaming platform for titles including "Adopt Me!" and "Murder Mystery 2", sending ...
Roblox generates revenue by selling its proprietary currency (called “Robux”) to its users so they can purchase digital items (e.g., weapons, armor, or vehicles) to enhance their gaming ...
We like Roblox’s business model and metaverse-like platform, but we don’t see the company growing meaningfully in the near term amid weakened consumer spending. Read more here.
Immersive Ads allow brands to promote their bespoke Roblox venues to an audience made up of hard-to-reach younger consumers in the Gen Z and Gen Alpha set. For creators, it’s a potential money-making ...
Gaming platform Roblox forecast annual bookings above estimates on Wednesday after it crossed $1 billion in quarterly bookings for the first time on higher in-game spending during the holiday ...