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Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces. By relying on mathematical ...
Procedural generation corrects much of this redundancy by providing essentially limitless variations of content, adding replayability and variety to the usual MMO repertoire.
Procedural Generation (procgen) is best understood as a way to automate the creation of in-game content - be it the enemy inventories, or the map itself - through an engine-level algorithm.
For more specifics on how procedural map generation works in XCOM 2, check out the Reality Check episode below where our very own Lucy James discusses it with the developers at Firaxis.
Former Fable dev's procedural generation tech helped bring Gloomhaven to PC Apparance creator Sam Swain has given an intriguing insight into how his tool helped bring Gloomhaven to life on PC ...
My wishlist includes procedural map generation, new zoning types, and DLC expansions from the original included in the base game.
A whole range of Rust World Updates has been queued up for October 2024, with procedural map generation and overall world generation set to see a major overhaul in the game.
Learning Factory is a factory automation game where you have to build an increasingly bigger and complex factory, named KOTOVOD and located on Mars, to make goods for cats.
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