GameSpot may get a commission from retail offers. When Arkane Studios' Prey was first announced, it was met with confusion over whether the game was a follow-up to 2006's Prey, a critically-acclaimed ...
According to Prey director Raphaël Colantonio, Arkane Studios was forced by Bethesda to use the name, even though him not wanting to. If you haven't heard of Prey, first released in 2017, that's not ...
Jose is an experienced video game analyst and reviewer, who earned his chops producing long-form video essays about the industry, those getting him his first bit of online recognition. His thousands ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook “Our game had nothing to do with Prey,” said Colantonio. “There is a bit of the artistic/creative ...
Bethesda used to be a gaming company held up as one of the undisputable greats, thanks to its efforts on series like The Elder Scrolls, Dishonored, and Fallout that made players feel like the future ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. 2017's Prey had nothing to do with the existing Prey game or its ...
As a result, Prey (2017) ended up being nothing like Prey (2006), and although on its own the 2017 release is a brilliant ...
When Arkane Austin delivered its cult-classic immersive sim, Prey, for PC and consoles in 2017, not everyone at Bethesda Softworks was happy shipping the sci-fi immersive sim with that name. After ...
Prey 2 was supposed to be the genre-bending sequel that let you hunt aliens across a neon-drenched dystopia. Instead, it got shelved, ghosted, and buried under a reboot that—while solid—wasn’t the ...
GameSpot may get a commission from retail offers. 2017's Prey had nothing to do with the existing Prey game or its canceled sequel, leading fans to wonder why the game was even called that. As it ...