Finally, we come to the issue of time travel - Achron's central gimmick and the point around which almost the entire game rotates, with players empowered to traverse the chronology of a match at any ...
Time travel is a tricky thing to implement in a video game, especially when it fundamentally affects the title’s play mechanics. What if time travel is not only an active part of play, but its use ...
Any RTS player worth their salt knows that time is a valuable resource, but rarely as literally as in Achron. Developer Hazardous Software has now released a demo of the time-travelling RTS and cut ...
Games have flirted with the idea of manipulating time in single-player campaigns for several years now. But what happens when you play a multiplayer game where everyone can manipulate time? When ...
It's tough to find a video game concept that hasn't been thoroughly explored at some point. It seems like every concept in the real-time strategy genre, much like in fighting games, has been done to ...
Maybe we're just keeping with Achron's time travelling concept in our desire to skip straight to the conclusion of this review, but the conclusion doesn't go the way you might imagine. We don't think ...
Have you ever really sat down and tried to make sense of time travel logistics? The more you try to make sense of the inevitable paradoxes that arise, the more your brain threatens to turn to jelly.
Hazardous Software's Achron takes the real-time strategy (RTS) games and adds a whole new dimension: time travel. Set in the 37th century, starship commander Captain Holloway leads a troop of ...
It's awesome when game developers seek to buck the status quo and innovate with unusual ideas that are both exciting and a little out there. But cool concepts don't amount to much when they're ...